We are looking for talent

Know someone who would make a valuable addition to the Nanoforge team? Immediate openings are available in the areas of "Art", "Level Design" and "Programming". Please check out the join page for details.

Over the past fortnight, plenty has happened.  The web team, consisting of myself and d3str0y, have been working on a cleaner, faster redesign of the website.  As well, I've simplified the current website, dividing it into just four main pages, allowing visitors to quickly and easily find the most important information. As for the talent acquisition team, (me) we've recruited a number of animators, and riggers, as well as a couple of 3D artists and a composer.  The design team has completed an overall outline for the player's progression through the game world, and how the storyline might be seamlessly integrated.  EternalWind has completed work on new Ogitor plugins while improving the existing ones, such as the scripting plugin, and Clynamen has begun adapting our custom orthographic level creation mode to work with Ogitor 0.4.4, which is significantly more stable and usable than Ogitor 0.5.0. Djdduty, our technical director, has left the project. On the Ducttape Engine side, I'm pleased to say that we've nearly reached a milestone, version 0.2.  As for our sound team, we lost a talented composer due to personal reasons.  Oh, and to end on a happier note, pythonsnake has successfully resurrected our charismatic IRC bot, Illusion! Lastly, I'm pleased to announce that I'll attempt to post updates more frequently than once per fortnight, or at least less predictably.