We are looking for talent

Know someone who would make a valuable addition to the Nanoforge team? Immediate openings are available in the areas of "Art", "Level Design" and "Programming". Please check out the join page for details.
What's new?  We've gained some stellar talent, launched our Greenlight campaign, and been to EGX Rezzed.
First, some shiny new art, in-game, of course.


In-Game Reflections Screenshot

Our newest artist spent an inordinate amount of time on those reflections (real-time!).


Greenlight Campaign Goes LIVE
Vote for us!




We've also launched our Greenlight campaign, which has been met with surprisingly positive response, being moderately well-received by Steam users; case in point, we're 15% of the way to the top 100, without a trailer.


And, of course, some photos from EGX Rezzed!
EGX Rezzed Show Floor
The show floor



Hanging around Ratking Studios' TRI
Hanging around Ratking Studios' TRI.

Most of our time there was spent socializing with other game developers, of course,  in preparation for the launch of our Greenlight campaign. We plan to release videos of refined gameplay, thanks to our closed pre-alpha playtesting. As always, our gameplay focuses on the concept of creation through destruction, and the idea that the entire game world is a dynamic, manipulable place. We welcome your questions! Additionally, if you'd like to test Facade, simply ask @xaviersythe on Twitter, and I'll add you to our list.