Our newest artist spent an inordinate amount of time on those reflections (real-time!).
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We've also launched our Greenlight campaign, which has been met with surprisingly positive response, being moderately well-received by Steam users; case in point, we're 15% of the way to the top 100, without a trailer.
Most of our time there was spent socializing with other game developers, of course, in preparation for the launch of our Greenlight campaign. We plan to release videos of refined gameplay, thanks to our closed pre-alpha playtesting. As always, our gameplay focuses on the concept of creation through destruction, and the idea that the entire game world is a dynamic, manipulable place. We welcome your questions! Additionally, if you'd like to test Facade, simply ask @xaviersythe on Twitter, and I'll add you to our list.