We are looking for talent

Know someone who would make a valuable addition to the Nanoforge team? Immediate openings are available in the areas of "Art", "Level Design" and "Programming". Please check out the join page for details.

Dialogue System [Development Update 25]

It's been a while - PAX South, PAX East and plenty of behind-the-scenes progress made!

For more frequent updates, check out our YouTube channel.

A quick look at our new dialogue system, below.

Return from Rezzed, Greenlight Launch, and More - Development Update 23

What's new?  We've gained some stellar talent, launched our Greenlight campaign, and been to EGX Rezzed.
First, some shiny new art, in-game, of course.

In-Game Reflections Screenshot

Our newest artist spent an inordinate amount of time on those reflections (real-time!).

Greenlight Campaign Goes LIVE

Development Update 22 - Closed Pre-Alpha

So, what's new? We've fixed more bugs, added more content, and released a limited pre-alpha build to a few of our testers.

It was naturally met with a positive response, praising the execution, as well as the concept (and we also gained valuable feedback). :) Determination renewed, we continue to work on the tutorial system.
Below, some more concept art.
entrance concept art

Development Update 21 - Floor Polish

Sorry for the lack of news recently.

Rest assured, we've been very active and relatively productive behind-the-scenes.
Below, a floor that needs to be polished.

Development Update - 19

DXRA Concept Art
Above, concept art of DXRA.
Sincere apologies for the lack of updates, recently. We've been very busy working on the game.

Development Update - 18

ADAM Showcase in Unity
Above, the ADAM lab rendered in Unity Free (lighting in the final version will be much better).
Sincere apologies for the lack of updates, recently. We've been very busy working on the game.

Development Update - 17

A video at 30 FPS for 120 seconds is 3600 frames/"pictures". If a picture is worth a thousand words, than this blog post is already over 360 000 words long. I'd better stop now.

Development Update - 16

News this week has prompted me to write this blog post.

Unity and Linux
We've begun a swift transition to Unity, following the addition of new team members and the announcement of Linux support in Unity 4.  The capabilities of Unity3D far exceed those of Ducttape, our previous engine, or of any other open-source engines.

 This will enable us to produce a significantly more polished product for numerous platforms.

Development Update - 015

Well, looks like this development update is just a little bit late. Nobody noticed, right?

Anyhow, I’ve got some exciting news. We’ve decided to launch a crowdfunding campaign on Kickstarter as soon as we get gameplay footage or more substantial game art. As well, I’ve recruited five new members to the team; two new programmers, an artist, a composer, and a pair of designers. These new contributors will help us continue to progress towards a playable demo of Facade. As well, I’ve begun seeking new channels to recruit talented designers, developers, and producers.